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Mark's Dev Channel

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Mark's Dev Channel

Hey, I'm Mark. After a career in traditional software engineering and a lifetime of gaming, I jumped headfirst into Unreal Engine. Now, I’m sharing what I've learned to help you build better games.

This channel focuses on the hybrid workflow—combining the raw power of C++ with the agility of Blueprints. We’ll also master Data-Driven Design by defining robust structures in C++ and exposing Unreal Engine Data Tables to Blueprints for rapid iteration. If you want to move past basic tutorials and dive into production-ready Gameplay Systems and custom Editor Tooling that streamlines development, you're in the right place.

Subscribe for clean code, architecture breakdowns, and tools that make gamedev smoother.

What We Cover:

Gameplay Engineering: Designing scalable, high-performance systems.

Editor Tooling: Creating custom tools to empower designers and speed up iteration.

C++ & Blueprint Integration: Finding the perfect balance for a clean project structure.

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vlog Ep3: Custom interactive water and Extending the Character Movement Component.

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